[RUN]it - BRANDING, BRANDING, BRANDING (pt.II)
[RUN]it - BRANDING, BRANDING, BRANDING (pt.II)
... And this is [RUN]it!
As with our studio logo, we wanted our game logo to benefit from the same parameters. There are typically two different kinds of game/franchise branding - Text with a font that is unique to the brand e.g. Call of Duty, or a logo that is iconic and symbolises the brand without need for the text e.g. Assassins creed.
We had multiple versions of the game logo, both standalone text and a separate image based logo. We have decided to go with both the text and the logo so we have the freedom to choose what branding fits wherever we need it.
The logo is obviously up to interpretation for the moment as the game is very much in pre-alpha, but it will be worked on as time progresses and will be completed closer to release.
Attached are versions of the logo in image based and text-only form.
Catch you soon!
- [RUN]it Team
Get [Run] It
[Run] It
A fast-paced, action-packed parkour game with a high skill ceiling
Status | In development |
Author | StimVault Studios |
Genre | Action, Adventure |
Tags | Action-Adventure, freerunning, Low-poly, Parkour, Singleplayer, skill-based, Speedrun |
More posts
- [RUN]it - ART UPDATEDec 19, 2020
- [RUN]it - MARKETING AND PRDec 19, 2020
- [RUN]it - BRANDING, BRANDING, BRANDING (pt.I)Dec 19, 2020
- [RUN]it - POST-PLAYTEST CHANGESDec 18, 2020
- [RUN]it - TECH OVERVIEW (so far...)Oct 30, 2020
- [RUN]it - THE SIMULATIONOct 29, 2020
- [RUN]it - THE STORY BEGINSOct 28, 2020
- [RUN]it - INTRODUCTIONOct 25, 2020
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